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Activity Forums Maxon Cinema 4D detatching align to spline

  • detatching align to spline

    Posted by Michael Goldberg on November 13, 2008 at 7:44 pm

    Hi,
    I have planets orbiting around a spline. I’m using align to spline, and I have the track looping to create a repeating orbit. What I’d like to do is have the planets fly into position and then begin orbiting. Is there a way to bake the align to spline animation to then adjust keyframes?

    Mike

    Michael Goldberg replied 17 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    November 13, 2008 at 7:55 pm

    You can bake the align to spline animation by selection your planets in the timeline and running the (timeline) Functions>Bake Objects command. But an easier way might be to keyframe the align to spline tag’s “Enable” parameter (Basic Tab).

  • Michael Goldberg

    November 13, 2008 at 9:23 pm

    Thanks, I will try it.

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