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Avoid circular highlight Sketch and toon?
Hi all,
I’m trying to render a scene using sketch and toon to produce a simple 2 colour render. In the materials of the objects I have just assigned colour (No Specular) However when I render I keep seeing a round circle from the light. Almost like it’s the specular highlight.
This is very annoying since my objects are very angular (like cubes). I’d like just to have the side with the light is highlighted, then the other edge dark. The Sketch render settings are set to Quantize 2, forcing just the two colours, but I still see the round highlight moving across the surface as it catches the light. Any ideas on how I might remove that?
Hope this is clear.
Thx