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Activity Forums Maxon Cinema 4D Cloth collisions NEVER sustain!

  • Cloth collisions NEVER sustain!

    Posted by Brian Murphy on October 2, 2008 at 4:01 pm

    Hey guys,

    I have NEVER, as long as cloth has been an option, been able to use it for collisions. I have a forklift in which a clock box is dropped onto it. The collision works and the box stops on the lift but as soon as the forklift moves, the box slides a bit and goes right through the lift. I have tried Point, Edge and Polygon collision settings to both high and low, I have tried a sub sampling of 100 and the darn thing still goes right through. Anyone have some enlightening ideas I may not have thought of? I know I’m working in about 3x the normal scale, which I have tried settings to account for this.

    Thanks to all,
    Brian

    Brian Murphy replied 17 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Murphy

    October 2, 2008 at 4:14 pm

    In response to my own post – I searched and found that version 10.5 has a known cloth bug which is why I am experiencing this.

    Anyone know if this is fixed in version 11?

    And by the way, how’s the speed increase on the rendering??? : )

    Brian

  • Brian Jones

    October 2, 2008 at 6:13 pm

    Cloth collision is working fine if the collider stays still, if the collider moves then there is a simple workaround 3DKiwi put out there – apply a Point Cache tag to the moving (animate it first) collider then click Store State then Calculate and it works – You can even change the collider’s animation and it still works with no recalculate.

    Don’t yet know if 11 is different

  • Adam Trachtenberg

    October 2, 2008 at 7:17 pm

    Yep, the bug is fixed in R11.

    Rendering is much faster in R11 as well: I’d guesstimate 10-40% on regular scenes and substantially better than that with GI scenes.

  • Brian Murphy

    October 2, 2008 at 9:34 pm

    Oh Joy!

    Thanks for the info.

    Brian

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