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Time Offset in MoGraph
Hi
I’ve got several cloners in object mode, vertex mode, targeting parallel splines, with a plain effector altering Y position, and a box falloff moving so that the clones move down into the camera frame. Keeping it simple, I can use one plain effector for all the cloners, but I’d like to offset the motion of each cloner in time by several frames. I could brute force it using multiple plain effectors,and shifting the keyframes of the box falloff for each, but is there another way to apply a time shift across a group of cloners?TIA
–tom