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  • DoF and transparent materials

    Posted by Shay Carriere on May 3, 2008 at 2:17 am

    My render contains a transparent material; but since depth of field is a post effect, objects far away that are seen through other closer objects are crisp and in focus when they should be out of focus. Is there a workaround or fix for this?

    Shay Carriere replied 18 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 3, 2008 at 3:05 am

    The only workaround I know of is to use a plugin rather than the built-in effect. ZBlur is a popular one.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Shay Carriere

    May 3, 2008 at 10:48 pm

    So there are no options within the material itself that tell it to look for depth of field before calculating transparency? I tried doing a multipass render with separate transparency and z-depth passes, but I couldn’t wrap my head around how to composite them in AE to take advantage of each pass….

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