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Question on how to create circular netting
Posted by Tony Barone on April 24, 2008 at 2:56 pmDoes anyone know how to create a circular “netting” object with actual geometry? I am able to do it with a texture mapping, but am not able to get the desired effect.
here is an example of what I’m going for:
https://www.tonybarone.com/mesh.jpgTony Barone replied 17 years, 5 months ago 3 Members · 7 Replies -
7 Replies
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Randy Johnson
April 24, 2008 at 3:16 pmtriangulating the geometry with a atom array would do the job i assume.
make sure you have lots of sub divisions./randy
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Tony Barone
April 24, 2008 at 3:24 pmany chance you could explain how to do that? I’ve never worked with Atom Arrays
Thanks
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Randy Johnson
April 24, 2008 at 3:38 pmAtom Array takes each edge and makes a cylinder of it then on each point you get a sphere.
So if you take a cylinder remove the caps give it lots of height segments then select all the polygons then in function take triangulate then set an atom array as the parent. In the atom array attributes you can change the size of the spheres and cylinders.Another way to get a mesh would be two sweep nurbs made of helix and circles going opposite ways.
/randy
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Tony Barone
April 24, 2008 at 3:52 pmactually, in experimenting on my own I just figured it out!
I have my sweep-nurb object sweeping a circle with the one end rotated 3600 degrees. That object is within the atom array, and it comes out fantastic! That way I can also bend it with the spline that its swept on.
Thanks for the suggestion of the atom array!!
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Greg Neumayer
May 4, 2008 at 10:24 pmTony,
Do you have a shot you can post of your result? I’m just learning how to use the sweep and am looking for creative solutions to my problem above (sweeping a null).
Thx,
GregAntifreeze Design
https://www.antifreezemotiongraphics.com -
Tony Barone
February 23, 2009 at 3:59 pmHere is a link to an example of what I ended up with
https://tonybarone.com/Online_Portfolio/3D_Examples.html#10
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