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physically accurate light colours
Hi all,
I promised a fellow teacher to produce a simple animation explaining the mixing of RGB lights into pure white colour (C4D10).
I created 3 spotlights with pure R, G and B light colour, pointing at a single target Null and hit the wall.If I position all those lights at the same spot I get a pure white light as expected.
However when I move the lights to sit at 120 deg apart (on a triangle) pointing at a white polygon, I can see the three primary colours (overlapping ellipses), nice secondary colours, but the overalp of all three in NOT WHITE?!?!?!
I am getting a “white-ish” shape, but there is a noticeable colouration – red in opposite the red light, green opposite the green etc.Is this a bug in the rendering engine or is there a setting I should be aware of to fix this?