[Alejandro Torres] “High everyone, I have a project where some TP’s are aligned in the surface of a loft nurbs, I then make them fly away with a wind node and I want them to regroup in the surface of another loft nurbs object (I’m using a matrix object to generate the particles). Any easy way of achieving this?”
The most straightforward way to do it would be to keyframe your Matrix object’s “Object” parameter so that you start with the particles being generated on object1 and finish with them being generated on object2.
Then you would keyframe the Matrix object’s “Follow” and “Constrain” parameters to take control of the particles from TP and give it back to Mograph.
OTOH, you might consider doing the whole thing with Mograph, skipping TP altogether. In that case you would clone your objects directly onto object1 and create a matrix object generated on object2.
Then you would assign an inheritance effector to the cloner and specify the matrix object as its target. Set the effector to Direct mode, check the “Morph motion object” box, and keyframe the effector’s strength to move the clones from object1 to object2.