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Activity Forums Maxon Cinema 4D Spinning Coin/Puck

  • Spinning Coin/Puck

    Posted by Brian Stenson on September 21, 2007 at 11:14 am

    I am trying to make a hockey puck spin on a surface on its edge and fall flat on its face in a realistic manner. I can’t seem to do it by just moving the axis around. Does anybody know of a way to do this or has done something similar with a coin or something.

    Cheers,

    Brian

    Brian Jones replied 18 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    September 21, 2007 at 4:22 pm

    It’s pretty easy, it’s just one rotation (the coin falling over) with the coin spinning. You just have to put the coin in a null and spin that to make it easily controllable. Here’s an example I just made.

    https://homepage.mac.com/bdjones/.public/coinspin.zip

    The only tricky part is the coin rotates on it’s center which leaves it in the air if it’s not moved down but a linear down motion is wrong – you have to tweak the F-Curves to keep the coin on the ground. Check the F-Curves for the coin.

    You could just tweak the values to adjust the number of spins and the speed of fall but this is the general idea.

  • Brian Jones

    September 21, 2007 at 5:58 pm

    a better way, two nulls and rotate the coin falling around it’s edge- recenter it as it falls with the extra null. Keeps the coin on the ground with out F-Curve tweeking

    https://homepage.mac.com/bdjones/.Public/coinspin2.zip

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