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C4D Digtal Matte Painting Camera Map Downsizing
Quick question here,
Im doing some digital matte camera mapping tests with cinema 4d, and I’ve been working with a matte painting that is double the res of my final video output (in order to squeeze down rough paint work into believable detail). My question is, should I render the 3D camera map sequence @ 2x straight from Cinema, then resize the results down in my compositing program?
Or should I render out the 3D camera map sequence as the actual size it will exist in my compositing program.
Where is the best place to do the downsize?
Thank to anyone who can help
-Eric
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