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  • R10 Texture Bake CRASH!

    Posted by Russell Cory on March 8, 2007 at 6:44 pm

    We just got a copy of Cinema 4D R10 at work & have run into a problem during a test.
    We created a cube object with 10 polys in all 3 directions & converted it for editing. The cube was then brought into Body Paint & unwrapped using the Wizard.

    Back over in the standard Cinema interface a new material was placed on the cube. The material has 2 active channels. The Color channel has a Red to Yellow gradient. The displacement channel is on with a Lukai noise shader. The shader’s Global Scale and Delta are at 300%. Subpolygon Displacement is turned on with a value of 4.

    A bake texture tag has been attached & we are attempting to create a Normal map ONLY for the cube. The Bake Texture map size is set to 256 x 256. When the Bake command is executed Cinema crashes. If sub polygon displacement is turned off the Bake command is executed without incident.

    A lot of our work involves complex displacement maps & we were excited about the potential of using normal mapping to help speed up render times.

    The machine is a Mac G5 with OSX 10.4.8 with Dual 2G PPC chips. There are 2GB of SD DDR RAM.

    I have opened up the Crash report that Cinema spits out but I can’t make heads or tails of it.

    Has anyone else encountered these problems? Or does anyone have any suggestions as to how to determine what may be causing it?

    Thanks in advance,

    Russ

    Russell Cory replied 19 years, 2 months ago 1 Member · 1 Reply
  • 1 Reply
  • Russell Cory

    March 9, 2007 at 4:53 pm

    An update: The same thing also happens with Bake Object.

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