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Surface normals Q
I have some models that have some surface normals flipped. Instead of flipping the normals over, our 3D Studio MAX guy simply applies a “double-sided texture” to fix the problem in his program. Is there such a thing in C4D? Thanks!
I have some models that have some surface normals flipped. Instead of flipping the normals over, our 3D Studio MAX guy simply applies a “double-sided texture” to fix the problem in his program. Is there such a thing in C4D? Thanks!
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