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SCALE AND ROTATION VALUES DO NOT ANIMATE
imported a model from maya to c4d using FBX and later trying again with an OBJ
basically, i cant get the speaker to vibrate using scale values….
it will animate position but not rotation or scale – nor does my automatic keyframes work. so i have to manually keyframe the values but with weird results…
i found a work around – if i for example – make a keyframe at start of animation with a scale value of 1 then at the end of animation , scale value is 100 when i go back to the model at start of anim, it doesnt animate. the value will stay at 100 (same as the end of anim).
so if i go into the attribute editor and actually select the keyframe in timeline and then change the value in there…it will animate. but this is obvisouly a nasty work around as it would take decades to do it all right…
i passed the file over to a buddy and he had a play around and somehow managed to get it to work, but has no idea what he pushed in the process and busted the model up in the process.
the model is in sections and is all grouped together with a null…has the null got something to do with this?
thanks
c
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