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bend deformer
Does the bend deformer have any sort of collision detection? I notice that i can take a plane object and roll it into a tube, but its surface collides with itself. Is there a way to roll a plane object (using the bend deformer – or not) into a tube-like configuration that would replicate the way you would roll up a piece of fabric or paper in the real world (so that it is essentially wrapping over itself in a spiral fashion)?
Thanks y’all…