Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D creating a desert floor

  • creating a desert floor

    Posted by Jason King2 on February 6, 2007 at 6:07 pm

    Hello,

    I am relatively new to C4d and I have been reading the manual, reading and expiermenting with Arndt’s book C4d R10, searching the web and this forum for a way to create a floor that has multiple varitions in it. What I want to achieve is to create a desert scene where the floor has different colors/textures/patterns and different variations. I have used the landscape object to achieve some different variations which has worked great so far. If you put in a floor from what I can tell it always tiles any texture you add to it, which is not the effect I’m looking for. Is there any easy way to do this? I thought about painting on it but it doesn’t appear that you can make a floor editable and use Bodypaint to achieve this aspect. I must be approaching this the wrong way.

    Any help or suggestions is appreciated.
    Thanks
    Jason

    Adam Trachtenberg replied 19 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    February 6, 2007 at 8:28 pm

    The floor primitive can’t be made editable because it’s an infinite plane. Try using a very large plane primitive instead.

  • Jason King2

    February 6, 2007 at 8:52 pm

    I thought this probably was the way to do this. Can you mix multiple textures on a single plane?

    Thanks

  • Adam Trachtenberg

    February 6, 2007 at 11:38 pm

    Yes, you can mix textures within a single material using the layer shader (like Photoshop layers) or you can stack them one on top of another using alphas or the “mix” option in the texture tag. The downside to the latter is that you’re limited to “Add” mix mode.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy