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  • Particles following a path

    Posted by Michael Goldberg on January 2, 2007 at 8:08 pm

    Hi,
    I’m planning on building a scene, with an explosion. The explosion will create thousands of small particles of various colors (probably 4 colors). These will swirl around, and then the individual colors need to come together, and follow a path. The path would first simply be a circle, then possible change to slightly modified circle. I want to end up with 4 swarming bands of color flying around the circle. Can anyone point me to a TP tutorials, that might help me down the right path?

    Sincerely,
    Mike

    Adam Trachtenberg replied 19 years, 8 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    January 3, 2007 at 1:01 am

    Hi Michael,

    You should have a TP preset for particle paths. I would imagine that studying that setup would be the best place to start.

    If you have MoGraph this could be done much more easily.

  • Michael Goldberg

    January 3, 2007 at 4:27 pm

    Hi Adam,
    Actually, I do have Mograph, just haven’t had the much time to experiment. Any suggestions?

    Mike

  • Adam Trachtenberg

    January 3, 2007 at 9:00 pm

    With Mograph, I would take your base object, select all polys, and run the functions>disconnect command with “preserve groups” unchecked. Then create a MoGraph Fracture Object and make your basic object it’s child. Change the fracture’s mode to “explode segments”.

    Now you can assign effectors to the fracture object and they will affect the individual polys of your base object. So you create multiple spline effectors and animate their strengths in sequence to cause your exploded object to travel from one spline to the next. (do the explosion itself with an animated random effector).

    The downside is that the fracture object can be very memory intensive if it has to deal with lots of polygons. Worth a try anyway.

  • Adam Trachtenberg

    January 3, 2007 at 10:13 pm

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