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Activity Forums Maxon Cinema 4D re: cinema 4d- light rays

  • re: cinema 4d- light rays

    Posted by Pierre Vilmenay on December 29, 2006 at 11:47 pm

    Hi all,

    Hppy New Year,

    Here’s is a question. I have a light turned onto a polygon object and I’d like to get an after effects “shine-like” effect on it. Is there a way to achieve this in c4d? AF shine would work although it has a small canon as opposed to a larger one that would give the appearance of all my objects having light rays/ Also it does not work in z space.

    I hope this makes sense. would appreciate the communities take on this.

    Tank you,
    Pierre

    Ingemar Björling replied 19 years, 4 months ago 3 Members · 4 Replies
  • 4 Replies
  • Mylenium

    December 30, 2006 at 11:40 am

    Set your visible light to “Inverse volumetric”.

    Mylenium

    [Pour Myl

  • Pierre Vilmenay

    January 1, 2007 at 12:46 am

    Hi Mylieum,

    I tried the inverse volumetrics and it doesn’t seem to be it. trying to get the rays coming to camera. any other ideas?

    Pierre

  • Ingemar Björling

    January 2, 2007 at 10:11 am

    There

  • Ingemar Björling

    January 2, 2007 at 10:14 am

    Sigh

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