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alpha fringe
i’ve been putting 2D cutouts from photoshop onto 2d planes in C4D by saving the photoshop file as a single layer with no background, loading the pshop file into the C4D color channel and then the same pshop file into the alpha channel. it works but always leaves a bit of fringe on the edges. to get around this i’ve resorted to going back into pshop, making a select of the art and and contracting by 1 or 2 pixels and saving this as a black/white matte that i then use in the alpha of C4D. it get’s rid of the fringe nicely but involves making the second piece of matte artwork which is slightly smaller than the fill. am i missing something in C4D’s alpha settings? it’s a common thing to do i’m sure, but wondering does anyone have a better or more correct way to do this kind of alpha cutout without fringe?