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Activity Forums Maxon Cinema 4D additive color

  • additive color

    Posted by Amish Ed on July 20, 2006 at 5:12 pm

    I’m trying to create an animated additive color wheel. I’m using lights and thought if I switched on the additive check box, that’s what I’d get. Well no go. Any ideas out there. Thanks…

    Amish Ed
    “Shoot ’em all and let the Editor sort ’em out!”

    Dual 2Ghz G5, 4GB, running 10.3.6 w/QT 6.5.2, Black Majic DeckLink, AE Pro 6.5 w/BCC and Invig. 3D, PS CS2, AI CS2, FCP HD

    Amish Ed replied 20 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Amish Ed

    July 20, 2006 at 5:40 pm

    turns out being color-blind has its disadvantages.

    Amish Ed
    “Shoot ’em all and let the Editor sort ’em out!”

    Dual 2Ghz G5, 4GB, running 10.3.6 w/QT 6.5.2, Black Majic DeckLink, AE Pro 6.5 w/BCC and Invig. 3D, PS CS2, AI CS2, FCP HD

  • Adam Trachtenberg

    July 20, 2006 at 5:46 pm

    [Amish Ed] “I’m trying to create an animated additive color wheel. I’m using lights and thought if I switched on the additive check box, that’s what I’d get. Well no go. Any ideas out there. Thanks…”
    Cinema’s lights are additive by default–not sure what the problem is. The additive check box only applies to visible light (Light object>General>Visible Light).

  • Amish Ed

    July 20, 2006 at 6:16 pm

    Thanks Adam. Only problem is my brain. I’m color blind and I was just not seeing the colors correctly. I usually go by #’s. But in C4d I haven’t found a color picker that gives RGB #’s.

    Amish Ed
    “Shoot ’em all and let the Editor sort ’em out!”

    Dual 2Ghz G5, 4GB, running 10.3.6 w/QT 6.5.2, Black Majic DeckLink, AE Pro 6.5 w/BCC and Invig. 3D, PS CS2, AI CS2, FCP HD

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