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Turning code into photo?
Posted by John Felt on May 26, 2008 at 7:58 pmHi all,
I was wondering if anyone would have a good idea how to achieve the following effect:
I would like to have strings of random, matrix-style code- and have that from the top left turn into a photo line by line I thought about using card wipe, but its not achieving the look Im really going for, plus Im working in 32bpc, and card wipe isn’t compatible with that.Any thoughts?
As always, your help and feedback is much appreciated. Thanks.
-JohnDanny Parsons replied 17 years, 11 months ago 4 Members · 8 Replies -
8 Replies
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Kevin Camp
May 26, 2008 at 8:21 pmyou might check out the digits man 1 & 2 tutorials by eran stern. it sounds like his technique may help achieve the effect you are going for.
ayatoweb.com has several similar techniques, but i think most of them use card wipe/dance to achieve part of the transition.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
John Felt
May 26, 2008 at 10:12 pmThank you for your response
That’s one of my favorite Creative Cow tutorials, and I am definitely borrowing some of the techniques from it. However, and I guess I didn’t explain this above, but I would like to use card wipe to do it, except that card wipe doesn’t seem to work with text layers. Has anyone else had that problem? (I would precomp the text layer, except that I am using per character 3d animators).
Much thanks, again
Jon -
Mike Clasby
May 27, 2008 at 1:55 amI thought you didn’t want Card Wipe because of the 32bit thing?
Does the matrix dissolve line by line into a photo? Seems like people did that 2D. Seems like expressions and a grid might help. You can have letters change every frame with expressions if you want. For a visual, Click the “download movie” next to the random hex block about halfway down the page, here:
https://library.creativecow.net/articles/ebberts_dan/ae6_exp.php
That sample is holding for five frames, so you could speed it up, or even tie it to a slider to change rates over time.
Can you use Card Wipe on that random grid of letters?
I guess I can’t quite visualize what you want.
I’ll go look at the podcasts.
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Kevin Camp
May 27, 2008 at 4:25 am[John Felt] “I would precomp the text layer, except that I am using per character 3d animators”
use card wipe instead of using ae’s per character 3d animators, that way you can use card wipe to transition between the character and the image. you can use card wipe/dance with an image map to offset z space for both a character gird and an image and transition between them.
the website i mentioned before (ayatoweb.com) has a few examples of using characters and card wipe/dance to transition to an image….
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
Danny Parsons
May 27, 2008 at 4:14 pmYou might want to check out the ‘Text Decoder’ script available at nabscripts.com:
https://www.nabscripts.com/Experiments/Scripts/experiments_scripts_en.php
It can be found in the ‘experimental’ section of the site, so it may still be a work-in-progress… I’ve had a couple of plays around with it, however, and it seems to work fine…
I’m surprised Mike didn’t already point you towards it, as it was a post he’d made in a thread a few weeks ago that first led me to that site (re which: thanks, Mike; there’s some amazing stuff there — the “Organiser” plug-in alone is a life-changer: it’s like having a housemaid in your project panel!)
Cheers,
DP
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John Felt
May 28, 2008 at 4:48 amHi All
Thank you so much for your help. As usual, Creative Cow forum doesn’t fail to deliver.
However, I realized that I what I wanted to do would be very simple using gradient wipe. However I am, predictably, getting hung up with gradient wipe not really working.
I would like to base it on a solid to which I’ve applied Fractal Noise. So I created a solid, applied fractal noise, precomposed the layer, and still it does the transition all at one moment.
Is there another step that I have forgotten with gradient wipe.
Thank you all again,
Johnps, (extra credit, perhaps) I would also like a particle emitter to follow the transition, so that there sparkles over the transitioning parts. In my head the way I would write this expression is:
take the percentage of the transition completion, and emit particles from those spots with that percentage luminance.
Is there a way to write an expression to emit particles from certain luminance levels using particular? Much thanks again.
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John Felt
May 28, 2008 at 7:55 pmOK, I think I got it set for now. Much appreciation to all, will likely repost my “extra credit” query if I can’t figure it out after some work.
Thanks again!
John -
Danny Parsons
May 28, 2008 at 10:21 pmThis should work…
wipe = thisComp.layer(“gradWipeLayer”).effect(“Gradient Wipe”)(“Transition Completion”);
[0,linear(wipe,0,100,0,576)]The “576” refers to the top row of pixels working in D1/DV PAL; just change this value to whatever your comp’s vertical resolution is…
DP
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