Hi,
I’m not sure if this is an answer to your question, but I’ll offer my thoughts just because it’s likely to add to the surplus of confusion in the world.
I had tracked footage of an iPod Touch with a photo that needed to be replaced. It starts off screen and rises up into frame. Although I used Mocha to track it and it did a great job, it was not possible to exactly track the bottom edge that started off screen. So what I did (this was in Shake, but the same process would work in AE) I tracked a top corner of the iPod screen and then, moving to a frame where I could see the whole screen, created a thin, solid that was the same vertical length of the screen and attached it to the tracker. Since it was attached to the top corner of the iPod screen, it moved with the iPod, extending to the bottom of the screen, even when the screen moved below the frame. This acted as a ruler that would show me the distance beyond the bottom of the frame that I had to move the replacement image’s corner pin points.
Working backward, as the screen descended below the bottom of the frame, the “ruler” (placed on the edge of the iPod screen) showed me where I had to place my corner pin points. In Shake you can use a viewport node to show beyond the edges of your frame… You might be able to do the same thing in AE by temporarily enlarging the pixel dimensions of your comp.
You might need to rotate the “ruler” so be sure to set its anchor point to the same place as the tracker point.
Of course all this assumes that there is some other point that you can use as an offset tracker point. If you don’t have another point that will let you “proxy track” your real point, then you may just have to move it around until it works. Obviously if the person in your shot is moving a lot, then you won’t be able to use a point off of them to measure where your real point should be.
If you need to just move your tracked points around on screen in AE, I’m not sure you can do it directly on the “Attach Point” keyframes. But if you select all the “attach point” keyframes that the tracker creates, you can copy and paste them to the position keyframes of some other object. You should then see a motion path in the viewer. You should be able to grab the points you want to move and adjust their position on screen.
This may not be what you are looking for and it might leave you more confused than enlightened. If so, my work is done here.
Anyway, there might be a simpler way to do this, but it was what occurred to me at the time, so that’s what I did.
Hope this helps,
Lars