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Nesting, rendering question
Hello all. Thanks in advance for any responses.
I am currently building a scnee in which dozens of buildings “wake up” when a sun comes up pver the horizon. Anyway, I’m makingthe building (cartoonishly, 2D but in 3D space), with solids masked in different building shapes. Each building has a few windows that are also different color solids (indicating lights that are on and off inside the buildings).
Each time I make a new building I’m duplicating the comp in the project window, opeing it and rearranging the windwons and mask to make a few different lookign buildings. Then I’ll just duplicate 6 or 7 of the buildings mmany times.
1). Is there a significantly more practical way to make up to 100 buildings this way and
2). More importantly, will AE quickly run out of memory during render with up to 100 nested comps in it (also included are about 4 lights and dozens of other layers, but no heavy effects on the layers).
Any advice would be much appreciated. Thanks!
-Toby