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3d glass in AE
I’m modelling and animating an award statue in 3ds max that will be used in an after effects project. The problem is the base of the statue is glass and I’m not sure of a way to show the AE background through the 3d rendered glass. It might work just rendering out of Max using the same background as I’m using in AE, but what about if there are AE based particle effects for example that are happening behind the statue. Just trying to scope it out at this point. Any suggestions would be appreciated.