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Activity Forums Apple Final Cut Pro Legacy FCP 7 Crashes Every Time On Log And Capture

  • FCP 7 Crashes Every Time On Log And Capture

    Posted by Mark W on October 20, 2010 at 1:38 pm

    Hi,

    I have a Sony TRV950E connected to my new i5 iMac (10.6.4) via Firewire. I’ve selected Firewire PAL profile. Every time I hit ‘Log and capture’ FCP 7.0.3 crashes (I’ve included edited crash log highlights below). If I had any hair I’d have pulled it out long ago over this!

    Here’s what I’ve tried so far:

    Trashed FCP Prefs

    Reinstalled FCP (using FCP remover tool) and patched up to latest version (7.0.3)

    Reinstalled Quicktime X from system disc

    Ran Disk Utility Repair Permissions several times

    Reset PRAM

    System profiler lists camera correctly under firewire settings

    Tried Firewire PAL Basic profile in FCP

    New firewire cable

    Noticed Quicktime 7 wasn’t installed, so installed from Snow Leopard system disc.

    Captures perfectly in iMovie using DV VCR (which proves camera/firewire/cable are working).

    As I understand it, quicktime handles the capturing in FCP and I assumed reinstalling Quicktime X would fix it – no dice.

    If anybody could shed any light on what else I can try I’d be eternally grateful.

    Thanks.

    Partial Crash Log

    Exception Type: EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000027
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Application Specific Information:
    objc_msgSend() selector name: release

    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libobjc.A.dylib 0x998f5ed7 objc_msgSend + 23
    1 …dio.SoundManager.Components 0x0fd02215 HALInputComponentDispatch + 341
    2 …ple.CoreServices.CarbonCore 0x9886bd19 CallComponentDispatch + 29
    3 …ple.CoreServices.CarbonCore 0x9886c0a2 CallComponentClose + 43
    4 …ple.CoreServices.CarbonCore 0x9886bfcb CloseComponentInternal(ComponentInstanceRecord*) + 101
    5 …ple.CoreServices.CarbonCore 0x9886bf4c CloseComponent + 46
    6 com.apple.audio.SoundManager 0x92fbe7a6 SPBCloseDevice + 53
    7 …ickTimeComponents.component 0x925f1b30 _SGSoundClose + 237
    8 …ple.CoreServices.CarbonCore 0x988735a4 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
    9 …ickTimeComponents.component 0x925f0cba _SGSoundComponentDispatch + 129

    Mark W replied 15 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Paul Jay

    October 21, 2010 at 1:47 pm

    Create a new admin user
    logout, login with that new user.
    Check if it crashes now

  • Mark W

    October 21, 2010 at 2:39 pm

    I actually solved this by removing the USB soundcard – no more crashes! That was causing the problem. Only problem now is all sound is coming through my internal iMac speakers!

    Ideally when I’m editing I’d like to run the sound through my Mackie MR5’s connected via my Numark USB soundcard rather than use the internal iMac speaker.

    If I choose ‘Numark USB Audio Device’ or ‘Default’ under ‘View-Audio Playbak’ I only get audio on the viewer window not the canvas? If I change audio output to ‘Built In’ all audio plays fine on both viewer/canvas. I’ve tried rendering everything to no avail.

    Just seems odd the audio works in the viewer with the soundcard but not the canvas?

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