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flip wipe effect
Posted by Göran Thorén on August 15, 2007 at 5:49 pmHi
IGöran Thorén replied 18 years, 8 months ago 3 Members · 9 Replies -
9 Replies
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Roland R. kahlenberg
August 16, 2007 at 1:26 pmWe went through this a couple of months ago. First off, you’ll want Card Dance (CD) and not Card Wipe if you’re after flips and not wipes. Secondly, Randomness is built into Card Dance.
Within a single instance of CD, there shouldn’t be overlaps. And if you want a full-screen of diamond-shaped parts, you’ll have to break up your effect into two parts – two instances of CD. There should be a light y-offset and x-offset to make it work.
Most of your work is required in the planning. Once you’ve got your math sorted out, you’ll know how many pieces you’ll need and how to split the single image into two CD instances.
Cheers
Roland Kahlenberg
https://www.broadcastGEMs.com – Adobe After Effects project files
https://www.myspace.com/rorkrgbspace -
Roland R. kahlenberg
August 17, 2007 at 4:16 pmYup. Still not clear here either. Maybe you can do a still or two covering a small region.
Cheers
Roland Kahlenberg
https://www.broadcastGEMs.com – Adobe After Effects project files
https://www.myspace.com/rorkrgbspace -
Kevin Camp
August 17, 2007 at 8:58 pmso…. what you have are two pieces of footage (or images). you want to have one be used as the front of plane that will get broken into diamond shapes. the other footage or image will be used as the back of the plane. each diamond will flip over and show the back side of the plane. correct?
are all diamonds the same size? they’ll need to be to be used in card wipe/dance.
if they are, then you will need to break up your image into equal diamond shapes and (to use card wipe or dance) you will need to make sure the diamond shapes are whole (you can’t have partial ‘cards’). also the diamonds will need to be separated into columns and rows of whole diamonds. there for you will need two ‘fronts’ and two ‘backs’ to make the whole image.
what i would do first is create a diamond shape (solid over transparent), then use motion tile to fill the comp area with the diamond shapes. make adjusments to the tile size to get full tiles within the comp edges (they must be full diamonds to the edges of the comp).
now you will need to figure out the size of the diamonds (x and y) and enlarge the comp by that size. so if your diamond was 72×96 px (after adjusting the size of the tile) and your comp was 720×480, then change the comp to 892×576). you need to do this to get full ‘negative’ diamond shapes to fill the holes.
this diamond shape comp will be used as a track matte for your images. make your footage or image into a new comp and drag the diamond comp into it. set the image layer to use the diamond layer as a alpha track matte.
rename the comp as front 1 and duplicate it. then open the duplicate comp and change the comp size to the size of the diamond layer (892×576, by my example). don’t scale or change the footage layer, it will need to line up with the other comp. set the footage layer to use the alpha inverted of the diamond layer as a track matte.
duplicate those two comps, and rename them back 1 and back 2, respectively. open those and replace the front footage with the back footage.
create a new comp that will be used to assemble the diamond cards (the size should be the size of your final destination, i’ll say 720×480 for my example. drag the fron and back comps into this comp. hide back 1 and 2, and at this point it might be easiest to hide front 2 also. apply card wipe/dance to front 1 and set the number of cards for rows and columns to the number of diamonds, and the back layer to the back 1 comp. do the same for front 2, note that this is the larger comp and has 1 more diamond per row and column. set back 2 as the back layer.
whether you use card wipe or card dance to flip the cards, they will flip as diamond tiles and reveal the back image as the turn. you may want to link some of the card wipe/dance attributes together via expression if it makes it easier to control the two effects as one. if you have slight gaps between the diamonds, create an adjustment layer and add simple choker with a slight negative choke.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
Göran Thorén
August 20, 2007 at 11:58 amHi again!
Actually i found it a bit hard to follow your directions 🙂
One thing i was wondering about:
“now you will need to figure out the size of the diamonds (x and y) and enlarge the comp by that size. so if your diamond was 72×96 px (after adjusting the size of the tile) and your comp was 720×480, then change the comp to 892×576). you need to do this to get full ‘negative’ diamond shapes to fill the holes.”How do you figure out those sizes?
Husse
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Kevin Camp
August 20, 2007 at 2:41 pmi had started with a solid that was 100×100 and created a diamond mask on it that went from edge to edge, so the diamond was 100×100. after applying motion tile, i found i need to scale the diamond shape to 72×96 to get the pattern to fill the screen (from diamond point to diamond point). so the scaled diamond was 72×96.
it might actually be smarter to figure out how many diamonds you want/need to fill the comp size. so if you were working 720×480 and wanted 10 diamonds across and 5 diamonds down, then you could figure 720 / 10 = 72 and 480 / 5 = 96. and that’s you diamond size, 72×96.
then the larger comp size was derived by adding the diamond width (72) to the comp width (720) and the diamond height (96) to the comp height. so, 720 + 72 = 892 and 480 + 96 = 576; comp size 892×576.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW
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