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“hand held” 3D camera?
i’ve got a simple comp consisting of a scene with a character and background – all knocked back into 3d space
I want to animate the camera to zoom in and move around a bit, but i want it to have that sort of fluid, shakey hand-held feel we see a lot these days (one example is the end seqence to Smokin’ Aces seen on voodoodog.com – under titles).
I thought about videoing a picture on my wall -jerky hand held, and then motion track the shake of that video to my 3d cameras point of interest or position (if possible?)…. or i might just add some sort of wiggle, or could try and use motion sketch, or expressions from a null (I’m quite new to this)!?
anyone got any tips as to what would be a good procedure for controlling the 3d cam. I have tried setting individual position keyframes but this takes forever and doesn’t have that “organic feel”
many thanks for any responses