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Activity Forums Adobe After Effects AE draws frame too slow! Help!

  • AE draws frame too slow! Help!

    Posted by Anthony Dupsta on May 30, 2007 at 6:26 pm

    After Effects drawing frame so slow!
    AE7.0, PC. Dual Core 2gigCPU 2gigRam I have two of these comps I am doing independent test on.
    Pretty sure it is not the computer.

    I have a 3D scene set up, camera has no depth of field. One matte painting 4000×5000. It is set to a full res 900kb jpg proxy, original image is only 78mb targa. It is used 4 times. FX are off. All my test are being done at quarter res with the proxies “on”. The 900kb proxy, 4000×5000 matte painting is in a precomp that is inside my master HD comp.Takes about 2min to draw one frame.

    The antialiasing toggle is set to low, 3D draft toggle is on. I have no 3D lights.
    When I turn my works space to

    Anthony Dupsta replied 18 years, 10 months ago 4 Members · 9 Replies
  • 9 Replies
  • Anthony Dupsta

    May 30, 2007 at 9:53 pm

    I hear what you are saying! Thanks for the reply.
    When I say bigger jobs: This is one file at 78mb. I am talking 4k SGI image sequences taking me into 3-4 gig files. Take 50 of those seq in a comp and thats pretty heavy. So this isn’t that out of control.

    What have I changed? Well I have done those jobs on similar computers, at diff. studios. So I don’t work on one system for all my jobs.
    Anyway I am looking into some of the clone properties within a 4000×5000 matte painting and some color space issue. I am still tinkering a day later, so any helpful ideas would be great.

  • Brendan Coots

    May 30, 2007 at 11:48 pm

    Just for fun, try turning all 3D properties off on everything and see how long it takes for each frame then. The problem sounds like it might be an OpenGL issue.

    Also, you might want to double-check the Preferences>Memory and Cache. Someone may have set thigns all wacky, like putting the max memory usage to some ridiculously low amount in an effort to get rid of Image Buffer errors, or even set the RAM Cache size very high. Lower RAM Cache sizes help eliminate address space fragmentation, and hence allow bigger files to be loaded in, which makes no sense but I assure you it’s true. You can try lowering those values a bit at a time to see if anything useful happens.

    Honestly, that machine doesn’t sound very powerful and may just not be up to the task of handling such large files (I mean dimensionally, not in Megabytes).

  • Peter O’connell

    May 31, 2007 at 12:19 am

    Maybe if you took the 4000 X5000 matte painting and broke it into 4 parts each 2000 by 2500 (or 8 smaller parts), then parent them all to a null with appropriate offsets to build back the original image, that might help

    Pete O’Connell
    http://www.barxseven.com

  • Anthony Dupsta

    May 31, 2007 at 3:32 am

    Thats a good idea with breaking this sucker up and parenting it. My I T guy is installing faster processors Mon. I did a test on a third box and the render time was 5 times faster. I have a 246 processors and I am getting an upgrade 248 or something. But that is not the major culprit.
    Again I was doing a majority of these test not over the network to eliminate the network as the issue. But my renders will go to the farm eventually.
    I was not aware that a layer that is 4000×5000 but is only 1mb will still choke AE. That is good to know. I thought file size was more important than resolution.
    I have inherited this comp so I am diggin deeper and deeper. I will look at the ram and memory issue but it seems standard.

    You guys gave me some great jumpin points and I will look into all these ideas.
    Side note:
    Will AE ever change their pipeline to handle larger VFX film out projects. Like Shake or other node based compositing software? AE seems to choke on most 4k projects. Or I just have things improperly setup for large 4k jobs. Gerrr

    Thank again, very helpful tips

  • Brendan Coots

    May 31, 2007 at 5:06 pm

    I agree. Rather than finding ways to shove massive data through the pipe, I think the industry will gravitate towards things like more efficient codecs (ala ProRes) and better use of existing technologies, like multithreading (as AE CS3 now does) and 64-bit.

    With regards to After Effects, they seem comfortable suiting a middle-market need, leaving the heavy lifting to apps like Nuke. Building out AE to suit the high-end market would more than likely require them to price casual AE users out of the market.
    I’ve been pushing for some time for Adobe to change their “professional” designation. Personally I feel the standard version should include everything the current “Pro” edition does, and upgrade the pro version to include things like a node-based workflow tool, better support for high-end footage and more advanced 3D tools, etc. Will it happen? Who knows…

  • Anthony Dupsta

    May 31, 2007 at 9:01 pm

    I see the dilemma. I understand AE might have to raise the price if they tried to compete as a high end compositing app: therefor I will stop complaining. For the most part AE is been amazing for me, and I appreciate adobe.
    As for Nuke: Did I hear right , DD sold that app to Discreet, AKA Auto Desk? (terrible name)
    Interesting. I kinda remember this at NAB.
    I work with macs more so Nuke and Fusion will be kept in the horizon. But that is really a good move.

    I do hope AE will become more comfortable with 4k jobs though. We shall see.

    Thanks for everything, I am moving smooth now, cut up my image, pulled some clone painting off, and fired up the render farm. I am in full swing.

    Cheers
    Dupsta

  • Ron Lindeboom

    May 31, 2007 at 9:09 pm

    [dupsta] “As for Nuke: Did I hear right , DD sold that app to Discreet, AKA Auto Desk? (terrible name)”

    No, Nuke was sold to The Foundry, makers of AE and Discreet plug-ins.

    In fact, Ron Brinkman (of the original Shake team at Nothing Real) has joined The Foundry as the product manager for Nuke.

    Ron Lindeboom

  • Peter O’connell

    June 1, 2007 at 3:56 am

    Hey if you are frustrated with AE at 2K and above don’t forget about Shake. Cheap and Good, albeit finicky at times. Shakes Domain of Definition alone makes it worth considering.

    Pete O’Connell
    http://www.barxseven.com

  • Anthony Dupsta

    June 19, 2007 at 1:01 am

    Hey Peter,
    OK so along these lines. I have an even larger Matte painting 5000×6000 that I have as a PreComp and than brought into an HD AE comp. I have an AE camera doing a Pan and Scan.
    Well it is so bad it is crashing almost all my Machines so I’d like to break it up.

    So I have one large PSD file that has about 11 layers in it. That PSD is brought in to AE as a Comp so I can animate certain layers.
    So If I were to break this up into lets just say two. How do I perfectly break it up, and keep all my layers? I can’t flatten it, no way, I have to have the layers.

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