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3d tiling problem
hi,
i am making a simple 3d set in AE7. i have a ground layer split up into 1000×1000 tiles with tileable photoshop textures on them. this works fine until i put motion blur or depth of filed on the camera as it creates blurs between the areas where the tiles meet. is there away of stopping this?
i have had this problem before but never worked out a decent way to combat it.
thanks…