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Dragon
Found this post:
Position expression:
thisComp.layer(index-1).position.value_at_time(time-thisComp.layer(“Dragon conrol”).effect(“Slider Control”)(“Slider”))Rotation expression
thisComp.layer(index-1).rotationY.value_at_time(time-thisComp.layer(“Dragon conrol”).effect(“Slider Control”)(“Slider”))But my Rotation doesn’t work? The position is offset but not the rotation what gives?
Also:
I have Streamers hanging from my dragons bottom jaw that I would like to realistically deform with the jaw movements. Any ideas on how to do that? Each streamer is a separate bitmap.
TIA,
Chris