Activity › Forums › Adobe After Effects › Bullets, and some more bullets
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Bullets, and some more bullets
Posted by Michael Zoppo on May 12, 2007 at 7:15 pmDoes anyone know of some “bullet fly by” tutorials, like in war when bullets are flying past people , im trying to replicate the look and so far i have had no luck, im using blurred streaks of yellow and gray that travel across the screen in a matter of 3 frames or less, but it still does not look convincing.
Craig Woolhouse replied 19 years ago 5 Members · 6 Replies -
6 Replies
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Joey Ferrara
May 13, 2007 at 1:01 amWell even if you came up with somthing that looked cool, it wouldnt look convincing at all because in real life you woundn’t see the bullet unless you were using a 1000 FPS high speed cam. If you want to achieve this effect, just convince your audiance by using sound effects panning from one audio chanel to the next. They do this in the Matrix but that is in slow-motion.
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Alexander Gao
May 13, 2007 at 3:41 amAnd some debris and stuff flying up into the air makes it look like a bullet just hit that spot
Thanks,
Alexander Gao“When the revolution happens, I’ll be leading it.”
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Darby Edelen
May 13, 2007 at 4:32 am[Bequinta] “it wouldnt look convincing at all because in real life you woundn’t see the bullet unless you were using a 1000 FPS high speed cam.”
It’s true! And just so I could give you some numbers to really convince you I did some calculations…
A bullet passing 10m in front of a camera with a 30
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Darby Edelen
May 13, 2007 at 4:52 amI felt like my last post was a little too negative, so this is an attempt to post some constructive information as well =)
What you really want to accomplish is convincing people that a bullet has flown by. Seeing the bullet will most definitely give the opposite impression. You never see bullets, you hear bullets and you see what bullets do. The best tools you have are good sound design and something to represent bullet impacts. Pros often use squibs (tiny explosives) but you can manage it convincingly in AE as long as you have an eye for detail. A quick particle explosion should be your foundation. Then you need to take into consideration: lighting, the material the bullet should be hitting (will it throw up dust? sparks? blood? splinters of wood?) and the way that material should look after a bullet has hit it (hole in the wall? hole in the head?). Add details as needed… It’s all in the details =)
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Michael Zoppo
May 13, 2007 at 5:24 ami understand completely what you mean, thanks for all the help.
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Craig Woolhouse
May 13, 2007 at 5:38 amHey, I have lots of sound effects of bullet whizbys if anyone wants them, about 30 to be exact. Also… explosions, weapon reloads, shots from all types of weapons. email craigt@realtime.me.uk if you need anything of this nature. (all free of course)
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