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Best method? Overhead POV pullback from person on ground to outer space…
Greetings Cow’ers. I’ve got a gig doing a 10 sec. shot that starts from an overhead crane of a person, which I’m then going to pull back from until my POV is in space and can see the earth, sun, and the moon.
I’m having a difficult time making the transition from my 2D AE sequence to my 3D maya model. Currently, I’m just eyeballing the shape of the US as I try to soft transition from AE to Maya. Is there a more accurate work-flow? How would you approach this job? Here are some of the things that rattle around in my mind as I work to make sure I start with my best foot forward…
–I’ve got a nice smooth move from the plate through 3 digital globe images, until I can see most of the eastern part of the US. I did it by simply accurately scaling the comps and lining them up, then moving my camera on the z axis from aprox. 200 to something like 2,000,000.
–I’ve got a decent globe model in maya that I’ve built, but for memory/performance reasons, I’ve only been able to apply a texture that won’t let me start much closer than seeing about 50% of the US. Should I be isolating the close-up area and applying a higher-res texture to the earth model? (I’m less proficient in Maya than AE).
–I’ve read a bit about importing maya camera data into AE, which seems like a great solution, but my initial move from the ground up is so large in scale, that I’m wondering if this is going to be a reasonable way to do it. After all, how in the world would I put my plate photography on a globe that is actually scaled accurately in maya? (Don’t worry. I’ll post this to the maya boards as well)
–Should I try to hide the transition from AE to maya in a high-altitude cloud? It seems like a good idea, but it’s really a bit closer to the ground than where I was hoping to put that transition, largely because I’m not sure yet how to get such a hi-res map working well in maya.
–Then there’s the curvature issue… Maybe use a lens effect to start to add some distortion to the end of the AE sequence before I hit maya?
–And lastly, should I just be build this whole thing in maya from the ground up?! Is there a way to use AE for the compositing of the different satellite images (digitalglobe.com), then import it into maya? Maybe projecting that movie sequence to an object, and not starting my maya cam move until I get to the end of the AE pre-rendered movie that’s been projected on to the maya model?Anyway, you can see my situation. I’m not lost without hope, but I’d love some input from some of you who have had to pull this kind of fx shot before. Of course, I’d like to “hide” my transitions as little as possible.
Thanks for your input. I’ll post a link of the finished shot when I’m finished.
-Greg Neumayer
Antifreeze DesignAntifreeze Design
https://www.antifreezemotiongraphics.com