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Particle Playground Gravity
Is there a way with particle playground to have the particles bounce off a ‘floor’ of a wall mask with decreasing intesnity?
For example, if I wanted to make it look like a bunch of balls were being spit out of the canon and then being affected by real gravity, meaning they would bounce less high each time they hit the floor and eventually just come to rest on that floor.
Any tips?
If I keyfram the gravity control it affects new particles with the more intense gravity….
Thanks in advance.
-Rolyn