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3d flair emulation
So by using Dan’s script a few weeks back of
L = thisComp.layer(“3d Flair Controller”);
L.toComp(thisComp.layer(“3d Flair Controller”).effect(“Point Control”)(“Point”))To control a lenseflair on a 3d layer with a pointer expression on it has been very sucessfull.
I’m trying to figure out now how to link the distance of the 3d object (from the camera) with the intensity of the flair,
the farther away the more faint the flair, and the closer the flair to the camera the more intense it becomes.
I really don’t know where to start, but any suggestions would be very helpful.