Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe Premiere Pro More realistic fake zooms?

  • More realistic fake zooms?

    Posted by David Dean on November 17, 2018 at 3:07 pm

    Hello – aesthetic question. Does anyone have any tricks or techniques to make quick re-scalings seem more like camera zooms and less like I’ve just, well, adjusted the numbers to bring the shot closer? Adding “ease in” to the keyframes can help sometimes, but when it’s like six or eight frames, it’s barely noticeable. Are there blurs or other effects that you add to the re-scaling or re-positioning that make it feel less “digital” and something I did in post? If anyone knows of a tutorial somewhere that can help, that’d be great too.
    Thanks, folks!

    John Pale replied 7 years, 6 months ago 4 Members · 3 Replies
  • 3 Replies
  • Chris Wright

    November 17, 2018 at 5:13 pm

    shoot with an actual zoom lens on some tracking markers. Track them in AE, copy the keyframes over to your scale effect. you’ll have an organic motion. if you shoot in 4k, 5k, 6k, you can zoom without blurring with scale to frame vs set to frame.

  • Blaise Douros

    November 17, 2018 at 6:46 pm

    You’re just going to have to play with it until it looks right. For that verité feel, I would add a slight blur synced to the zoom that resolves a few moments after the zoom finishes, to simulate a zoom-and-refocus from the camera op.

  • John Pale

    November 17, 2018 at 6:52 pm

    There’s probably a better way to do it, but several times I’ve duplicated the clip and masked out the subject, subtly applied keyframed blur (only a very small amount) to the background clip, so that the focus appears to change a bit. The lens blur in AE might be more realistic, but in many instances the difference isn’t so great that I feel like it’s worth the extra time to round trip.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy