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Resizing in 3d.
Feeling stupid here. I made a comp in 3d space, and the client has asked that I make it HD instead of NTSC. The animation is finished, and the source files have the resolution.
Is there a simple way of doing this? If it were 2d, I’d make a null object and parent everything to it, and then adjust the scale. That doesn’t quiet work in 3d; if I parent the camera, it looks exactly the same, and if I don’t parent the camera, everything gets out of wack (presumably because it doesn’t effect the z-distance all).
Any ideas? Would nesting work? If I put an NTSC comp into an HD comp, will the HD comp see the full resolution, or will it just see the NTSC resolution and blow it up? I’d really like to not have to recreate this project.
Thanks a lot,
Andy