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Trying to decide between Premiere and Vegas
I’m trying to decide whether to keep using Vegas 10 or start using Premiere CS5. Vegas has the huge drawback which is that you have to render pretty much everything. Sometimes not even straight cuts in a multicamera sequence go from one camera to the other smoothly, so you even have to render something as simple as that. Not to mention clip rotation, zoom and most effects you have to render, even with a powerful CPU, something that in Premiere I don’t have to do.
However, one feature I need is multicamera, and it seems that the process of choosing the camera angle in Vegas is far better than Premiere’s, so I would like to post a few concerns to help me decide.
1) The picture quality in the multicamera monitor is plain terrible, about one quarter of the full size and is very pixelated and it has a weird effect (possibly caused by interlaced video) that makes it look like it’s jumping up and down. Is there a way to get full quality? Since I have a CUDA enabled card I don’t see why the need for downsampling so much.
2) Choosing cameras is really frustrating. In Vegas I can press JKL as I need and set the switch to another camera at the exact point I want it. In Premiere, once I clicked on the second camera and the frame goes red, I can’t use JKL anymore. Let’s suppose I clicked on camera 2 but then the footage from camera 2 starts looking bad and I think, “I have to undo the last camera change”. In Vegas I just do an undo command. In Premiere, I have to press the stop button, close the multicamera monitor, and then undo in the timeline and fix whatever is necessary. In Vegas, if I’m in multicamera editing mode, the frame around the chosen camera switches as I navigate the timeline, showing the camera choices that I made. Premiere, in the multicamera monitor, doesn’t change the yellow frame even when not in record mode and you’re going back and forth.
3) Also a huge annoyance in multicamera mode is that if at the time you press stop your chosen camera was No.2, as soon as you press stop it switches back to camera 1, and that stays recorded in the timeline. I can’t think of a good reason for that behavior. If your choice at that point in the timeline was camera 2 and you have to stop to make some changes, why would Premiere decide that you want to switch back to camera 1? I assume that if you have more cameras the same thing would happen, it will always switch back to camera 1 if you’re not in it.
So are these three things just the way they are and there’s nothing I can do about it?
And I have a few questions about problems not related to multicamera:
4) Many times I hit the space bar to start playing the timeline, and after a second or two it stops. I have to press the space bar again to resume playing. Is that a common occurrence?
5) Also many other times when I hit the space bar to play the timeline, it starts playing and it doesn’t stop, but the sound goes mute for about 3 seconds and then returns. Again, is this normal?
6) Sometimes I’m playing a part of the timeline that has a transition, which shows as a yellow render, so it should play without problems. But midway through the transition, it stops playing. Unless I render it in full, it will always stop. Again, I would like to know if this is normal.
If anybody could help me with these questions I would really appreciate it.
Thanks,
Sebastian
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