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Affect RESTING particles by moving the floor?
Hi all. I have some cc particle world particles mapped to a 3d camera tracked layer so they appear to be resting on the floor of the shot. My idea was that I could position the floor in lign with the floor in the shot, and have the floor move with some keyframed audio, in the hope that the particles would slightly bounce off the floor or vibrate with the bassline. I was hoping that if the movement of the floor were sharp enough it could even propell them into the air a bit and have them drop and bounce again. However it seems that after the particles have bounced and rested, moving the floor no longer affects them. Does anyone have a good way to achieve this effect?