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Custom Lightsaber – Start Point and End Point
An easy way to create a simple lightsaber in AE is to use the “Beam”-effect, track the clip that you want to composite the saber into and then link the tracking data to the Beam-effect’s “Starting Point” and “Ending Point”. But how do you do this with a custom lightsaber, created in another composition? I thought it would be as easy as tracking the clip and then linking the tracking data to the position of two Puppet Tool-pins on both ends of the saber; I was wrong. Doing this results in a weird bend of the custom saber. I knew there are plugins, but this feels like it would be achievable without plugins.
Any ideas?Project download link: https://www.dropbox.com/s/jwfb2evu9guxt6z/Custom%20Lightsaber%20-%20Start%20Point%20and%20End%20Point.aep?dl=0

Using the Beam-effect I’m able to move around the start and end point of the saber.
Trying to do the same thing with the Puppet Tool on a custom saber results in a weird bend, even if I change settings like “Mesh Rotation Refinement”.
