-
Problems With Track Matte and Set Matte for Precomp with Collapse Transformations toggled
Hi, I’m stumped with a simple issue but I can’t find a workaround on any existing forums.
I’m building a mouth for a character that exists inside a precomp. I need to be able to scale the mouth infinitely, so I have to keep the collapse transformations button toggled for my mouth precomp.
My mouth is a simple set up, but for reasons I won’t get into now, I have to keep my mouth in a separate precomp from the head. The precomp is made up of three layers, including a shape layer for the tongue and a shape layer with a path for the teeth, and then a shape layer for the overall shape of the mouth. The teeth and tongue need to use the mouth shape as a clipping mask. To accomplish this, I have used the set matte effect on the teeth layer and the tongue layer with the alpha of the mouth layer selected. The set up is simple and works great.
*THE PROBLEM* is, when I return to my main comp and toggle the Collapse Transformations button on the mouth precomp, the track mattes used in the precomp are fixed and won’t scale or move with my character’s head layer.
Is there any way to use track mattes and still have continuous rasterization? Or is the only solution to create a giant rasterized version of the mouth?
Here’s a link the basic version of my problem: https://www.dropbox.com/s/3v1vuy3850sfw9j/Head%20Problem.aep?dl=0