-
Proximity based scaling so touching not overlapping…!!!!???
OK
So
In Newton you can scale up objects inthe AE comp, and in Newton, other objects will get out of the way.
I want to build something interactive, outside of newton.
What I would like to be able to do is scale up some circles, and the other circles to scale and move out of the way…I have a map of the world that I have made with different sized circles.
I want to be able to change the scale of circles and other circles to react, so there is no overlapping and no gaps, well no big gaps…Any general thought / ideas?
Could be an expression question, or maybe a particle question…if it is easier, imagine a fill screen full of circles.
imagine wanting to scale some up and down and the others grow shrink to fill the gaps so the edges still touch.
I could reanimate in newton each time, but I wondered if there could be a better way to do it..Maybe too complicated..
Tris