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Viewing a Displacement Map in 3D – Is It Possible?
I’m trying to create an old kind of CRT effect on a hologram I’ve created and mapped to a face. I’ve got the effect down, including a masked displacement map that pans down the screen to create a sort of panning glitch effect. It works exactly the way I want it to… until I make the precomp 3D (to give the elements of the hologram depth when the face it’s mapped to rotates or tilts or whatever).
Going into the precomp, I can see that the fractal noise layer I’m using as the displacement map source is 3D, but the displacement effect itself appears straight on parallel to the screen, regardless of where the camera is viewing the hologram from.
Is there some way to make it so that the displacement effect follows the hologram properly in 3D space?

This is what the source layer looks like, with the masked fractal noise layer making its way down the screen.
This is what the effect ends up looking like. I guess since you can only displace on the X and Y planes, AE doesn’t know how to translate that to the Z plane…Thanks!