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Is ProRes as bad as DNxHR?
Hello,
While struggling to find a decent codec to use since ProRes has been dead on Windows for some time, I thought I’d do some tests using the horribly confusing DNxHR/DnxHD codecs. As far as I can tell, it’s not possible to use the RGB444 version of DNxHR with an alpha channel; if you want to work with an alpha you have to use the nasty HQX422 version. Which is ridiculous, seeing as the only time you’d export something with an alpha channel is if you’re handing it off to do further post production work on it, therefore you want the highest possible quality. Unless I am mistaken and am doing something wrong.Anyway, I found a PNG online that someone had made (from here: https://www.rtings.com/tv/learn/chroma-subsampling) which serves as a great test to break a codec. I’ve attached it to this post. I’ve also made an AE project – a 2 sec comp with that PNG in it. With a hole in the PNG to test the alpha channel.
12381_chroma444.png.zip
12382_chromatest.aep.zipI rendered it (on my PC) using various flavours of DNxHR and it varied from abysmal to downright broken, with weird blocks of colour appearing. I also rendered it with the 27 year old Animation codec, and it looked perfect. So I’d be interested to hear about people’s results rendering it with ProRes – if it looks any good or not. I’ll do a test on my MacBook Pro if I get the chance.
So, has anyone figured out a decent, non-ProRes workflow yet? Or is the answer “all modern codecs are rubbish and, for production work, nobody’s improved on the Animation codec in almost three decades of software research”? It’s a shame that MOX seems to have fizzled out: https://www.indiegogo.com/projects/mox-file-format#/updates/all
~ Paul
motion graphics | VFX | web design | etc.
https://paulroper.com/

