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Weight maps for particular/form, or something similar.
I’m in need of your collective wisdom.
So, i need to wrangle a particle system into a specific shape. At the border, the particles should scatter and lose density, like so:
https://f1.creativecow.net/12290/couch
I was thinking about using layer maps with form, but the scattering tends to be a bit too much, or very little on those. Maybe exporting some objs from cinema to fill? How do i go around telling form or particular to taper off the production of particles at the edges? Maybe element3d could be of help here?
Thanks a bunch!