Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Recreating this fluid/blending animation

  • Recreating this fluid/blending animation

    Posted by Cormac Connaughton on August 14, 2026 at 2:04 pm

    Hi all, I have a client who would like to recreate this animation:

     

    https://www.gettyimages.ie/detail/video/3d-render-abstract-art-video-animation-with-a-surreal-stock-footage/2099510229?adppopup=true

     

    It’s to be used for the opening and backgrounds of their conference, so I would like to be able to build it and have cameras placed at different angles. I should be able to figure out the materials, but it’s the movement that I’m struggling with. I’ve experimented with soft body objects contained within a sphere and it kind of moves the same, but I can’t get the fluid effect right where the objects morph together and disappear. I tried the metaball tool but it doesn’t seem to work well, maybe I’m not using it correctly. Tutorials on this are hard to find online, so I wanted to see if anyone here knew of a way to recreate this?

    Kouraib Abdmalek
    replied 3 days, 13 hours ago
    2 Members · 3 Replies
  • 3 Replies
  • Kouraib Abdmalek

    August 15, 2026 at 1:27 pm

    Hi Cormac,

    It’s highly likely he used Meatballs, but to achieve this animation, he used two Meatballs elements and placed them under a Bool tool, subtracting one from the other so that the subtracted element was hidden. Then he moved them through each other to achieve that effect. I’ll try to replicate something similar for you as soon as possible, keeping in mind that you’ll be working to get a similar effect and shouldn’t attempt the exact same movements, that may will be difficult. In this type of dynamic animation, even the scene creator doesn’t know exactly what they’ll get; they just experiment and see. I hope this is helpful.

  • Cormac Connaughton

    August 15, 2026 at 1:39 pm

    Thanks for your reply, I actually managed to recreate it myself yesterday. I got a sphere, then added that to a boolean with a linear cloner containing tall rectangles. This gave me individual slices to play with. I added that to a volume builder and volume mesh, along with a SDF smooth effect. I also added Remesh to help with the jagged edges.

    Then like you said, I just experimented with the movement by adding a random effector to the cloner, a displacer effect on everything to give it some waviness, then keyframed the rotation on the cloner to give me a looped animation.

    I then added a glass material and experimented with the lighting. It took me a while to get the material see through, I only just discovered the ‘Thin Walled’ tick mark on the material geometry.

  • Kouraib Abdmalek

    August 16, 2026 at 9:36 am

    You’re very welcome, Cormac! I’m glad the idea of using the Boolean tool was helpful. You may have already started working on it before I wrote my previous post, since I was a bit delayed in replying, so it looks like our ideas simply converged. In any case, this will be useful for anyone wanting to replicate a similar effect, especially with the other details you mentioned. Thanks for sharing this with us. If you’d like to share a preview, along with a screenshot of the program’s interface with the Object Manager panel, that would be greatly appreciated.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy