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Advanced 3D – Always on light
I am pretty new to 3D workflows in After Effects, finally getting my teeth into it. One thing that’s bothering me that I can’t find any info about, is the Advanced 3D renderer seems to have a baked in, always on light?
If I work in classic, don’t make a light and create a coloured solid, its the colour, no matter the position or orientation.
In advanced 3D however, the colours are immediately affected, as if there’s a light in the comp (although there isn’t.) Is this just a quirk of working with advanced 3D or am I overlooking something?
If this is just how it works, is there a work around to force the colours to stay “true”?
Here’s a little video showing off what I am talking about, can appreciate it’s a lot easier to see than read: https://vimeo.com/1010192106/ea04a8840e?ts=0&share=copy
Cheers!