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Scaleable Exponential Scale?
Any tips on the best way to play with the timing of an Exponential Scale?
I like/need the visually smooth progression of exponentially scaling objects up, and I have a pretty lengthy and complex scene with the need to scale lots of objects…
Getting the timing right is real tricky using the keyframe assistant exponential scale tool. As is figuring out how big each object needs to get to disappear.
What I would prefer is a keyframeable RATE of Exponential Scale. So I’d have it set to 1 and things would grow nice and smoove for a while, and then I’d slowly animate the rate to 5 and things would fly on by… and then back again.
I’d also like more flexibility with adjusting the center of the scale which probs can be set up with nested nulls, but I’m having trouble wrapping my head around it.
Ideas welcome.
Thanks,
Ocean