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Auto Orient Y only – remain parallel horizontally
Hey guys,
I’m a longterm user of Dan Ebberts’ Auto Orient Y Only expression. I have a requirement that’s a little bit more advanced and I can’t quite work out how to do it.
The problem is, when auto oriented objects move away from camera centre, there is a twisting occurring. Usually I’d use another Ebberts’ expression to deal with this (‘Orient to Camera Plane’) – but I can’t work out how to combine the approaches.
Basically I want the auto orient to always ensure that horizontal lines are parallel to the camera plane.
If this isn’t super clear, I made a short video (<2min) explaining the issue.
If anyone could help out I’d be extremely grateful,
Thanks, Nathan
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