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Activity Forums Maxon Cinema 4D Will C4D/Redshift render “internal” light of unclosed polygons?

  • Will C4D/Redshift render “internal” light of unclosed polygons?

    Posted by Ryan Palm on May 19, 2022 at 1:28 pm

    Wondering about render time optimization. Cull dim internal reflection sis on by default, but what if you have something that is many parts. is time still spent on rending the internals of non solid objects? Is there a way to check this? Like tiny amounts of light slipping in? Talking like 3000 object 3mil poly scene specifically, industrial product full of tubes, metal, etc.

    Ryan Palm replied 4 years, 2 months ago 1 Member · 0 Replies
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