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Will C4D/Redshift render “internal” light of unclosed polygons?
Wondering about render time optimization. Cull dim internal reflection sis on by default, but what if you have something that is many parts. is time still spent on rending the internals of non solid objects? Is there a way to check this? Like tiny amounts of light slipping in? Talking like 3000 object 3mil poly scene specifically, industrial product full of tubes, metal, etc.
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