-
Xmas tinsel
Hi folks,
I currently have a helix around my tree and i’ve used a soft body sim tag on the spline to relax it and give it some droop like you would expect. but when i have the spline in the right resting position, i’ve set the Intial State, Baked Object, moved forward one frame then made the Helix editable, it returns back to the original Helix state, no droop!
I’ve tried the process in other ways and same again. Is there something i’m not doing right? Please help, thanks!
Will
Sorry, there were no replies found.