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IK rig foot/shoe deeping
Hi everyone.I have an IK script from Dan and I was wondering if someone might have a solution on a problem i’m having.
v = toWorldVec([1,0,0]);
-radiansToDegrees(Math.atan2(v[1],v[0]))
This part of the expression should make the foot/shoe not to rotate or deep into the ground/floor when you move the thigh.It does work but it only works if the shoe/foot layer is below the thigh layer and the leg layer in the layer stack.Any solutions please.
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